

He wields a massive two handed sword that he swings around. It costs 1050 bucks and takes two arrows to kill.

The catapult can fling huge rocks really far distances that explode the ground flinging large groups of units flying. The first of the siege weapons the catapult.
#Totally accurate battle simulator chicken man man skin#
The knight takes 4 arrows to bare skin to kill.

Arrows have a tough time hitting him and he is a heavy hitter. It carries the largest shield in the game and a big broadsword. It takes one arrow to kill and costs 200 bucks. The priest heals friendly units and keeps them in the game longer. The Priest is very useful at healing strong units. The Archer takes one arrow to the face to kill it. It will fire normal arrows at a long distance. The archer is a must have in a proper army. It costs 100 bucks and will take one arrow to the face before dying. It will wander into battle with its two-handed sword and duel the enemy units. It costs 60 bucks and can take one arrow to the face. It will run into battle with its banjo and Dip, leaving the enemy units chasing them. The bard is the Ultimate distraction unit. Very good if you can get him stuck in a place where he can not be reached because he doesnt need a direct line of fire to send his crows. The scarecrow throws crows that hunt down other units and kill them. It is similar to the chicken man from the original game. The scarecrow is F****** horrifying and will haunt you in your sleep. I cant really say how many arrows it can take because it has three people on it. Its good at breaking threw lines of enemies. Once the wheelbarrow is destroyed the peasants will continue to fight. A man pushing a wheelbarrow with two peasants, one with a pitchfork and the other that throws apples. The wheelbarrow is similar to the chariot from the original game. It costs 490 bucks and can take 3 arrows to the face. It can clobber 1 to about 3 units per swing. The harvester carries around a massive scythe that he swings at his foes. The Potion seller costs 240 bucks and can take one arrow to the face. The poison is subtle but will wreck weak units and slow down strong ones. The effected unit will swing his weapon in random directions and will sometimes walk off cliffs. When a unit is hit they are confused and poisoned. The Potion Seller does not sell potions he throws them at your face. He costs 140 bucks, and only if the archers can hit him he can take 1 arrow to the face. Archers can only hurt him if they hit him on the limbs or the head. Although he only has a stick, he is protected from ALL sides by a bale of hay. The haybaler is in my opinion one of the best units cost wise for what it can be used for. It costs 80 bucks and can take one arrow to the face. The actual Farmer holds a pointy pitchfork that he lunges at units. It grabs on to units slowing them down and knocking them over. The Halfling/Hobbit is just a really big annoyance for the enemy team. An upside to the Mammoth is it mostly immune to the effects of the Ice Archer and the Potion Seller. The boss unit, the Mammoth, can wreck an army of units with its tusks. The chieftain duel wields stone axes and clobbers units. It can take one arrow to the face before dying. The bone mage uses magic to shove big bone spikes up peoples asses, can kill a large amount of weak units at once. It costs 160 bucks It can take 1 arrow to the face. The stoner throws a big rock at close range that can kill many units at once. The Spear thrower throws spears from distance that deal a lot of damage. It can take 1 arrow to the face if it is not protected by the shield. The Protector is still quite cheap and holds a wooden shield that can block projectiles. It can take 1 arrow to the face before dying. The Clubber is a cheap and weak unit, but since its so cheap you can have a ton of them.
